[name] can be used to render geometric data using SVG. The produced vector graphics are particular useful in the following use cases:
[name] has various advantages. It produces crystal-clear and sharp output which is independent of the actual viewport resolution.
SVG elements can be styled via CSS. And they have good accessibility since it's possible to add metadata like title or description (useful for search engines or screen readers).
There are, however, some important limitations:
[example:svg_lines lines]
[example:svg_sandbox sandbox]
Number of fractional pixels to enlarge polygons in order to prevent anti-aliasing gaps. Range is [0..1]. Default is *0.5*.
Tells the renderer to clear its drawing surface.
Returns an object containing the width and height of the renderer.
Renders a [page:Scene scene] using a [page:Camera camera].
Sets the clearColor and the clearAlpha.
Sets the precision of the data used to create a path.
Sets the render quality. Possible values are *low* and *high* (default).
Resizes the renderer to (width, height).
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/SVGRenderer.js examples/jsm/renderers/SVGRenderer.js]