[page:BufferGeometry] →
# [name]

[name] can be used to generate a convex hull for a given array of 3D points.
The average time complexity for this task is considered to be O(nlog(n)).

## Code Example

```
const geometry = new ConvexGeometry( points );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
```

## Examples

[example:webgl_geometry_convex geometry / convex ]

## Constructor

### [name]( [param:Array points] )

points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]