[page:Object3D] → [page:Line] → [page:LineSegments] →

[name]

用来模拟骨骼 [page:Skeleton Skeleton] 的辅助对象. 该辅助对象使用 [page:LineBasicMaterial LineBasicMaterial] 材质.

代码示例

const helper = new THREE.SkeletonHelper( skinnedMesh ); scene.add( helper );

例子

[example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]
[example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]
[example:webgl_loader_bvh WebGL / loader / bvh ]

构造函数

[name]( [param:Object3D object] )

object -- Usually an instance of [page:SkinnedMesh]. However, any instance of [page:Object3D] can be used if it represents a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).

属性

[property:Array bones]

辅助对象使用 [page:Line Lines] 渲染的骨数组.

[property:Object3D root]

构造函数传入的对象.

源码

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]