A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. Bones are almost identical to a blank [page:Object3D].
const root = new THREE.Bone(); const child = new THREE.Bone(); root.add( child ); child.position.y = 5;
Creates a new [name].
See the base [page:Object3D] class for common properties.
Set to 'Bone', this can be used to find all Bones in a scene.
See the base [page:Object3D] class for common methods.