A simple caching system, used internally by [page:FileLoader].

Code Example

To enable caching across all loaders that use [page:FileLoader], set

THREE.Cache.enabled = true.


[example:webgl_geometry_text WebGL / geometry / text ]
[example:webgl_interactive_instances_gpu WebGL / interactive / instances / gpu]
[example:webgl_loader_ttf WebGL / loader / ttf]


[property:Boolean enabled]

Whether caching is enabled. Default is *false*.

[property:Object files]

An [page:Object object] that holds cached files.


[method:null add]( [param:String key], [param:Object file] )

[page:String key] — the [page:String key] to reference the cached file by.
[page:Object file] — The file to be cached.

Adds a cache entry with a key to reference the file. If this key already holds a file, it is overwritten.

[method:null get]( [param:String key] )

[page:String key] — A string key

Get the value of [page:String key]. If the key does not exist *undefined* is returned.

[method:null remove]( [param:String key] )

[page:String key] — A string key that references a cached file.

Remove the cached file associated with the key.

[method:null clear]()

Remove all values from the cache.


[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]