Buffered scene graph property that allows weighted accumulation; used internally.


[name]( [param:PropertyBinding binding], [param:String typeName], [param:Number valueSize] )

-- binding
-- typeName
-- valueSize


[property:PropertyBinding binding]

[property:TypedArray buffer]

Buffer with size [page:PropertyMixer valueSize] * 4.

This has the layout: [ incoming | accu0 | accu1 | orig ]

Interpolators can use .buffer as their .result and the data then goes to 'incoming'. 'accu0' and 'accu1' are used frame-interleaved for the cumulative result and are compared to detect changes. 'orig' stores the original state of the property.

[property:Number cumulativeWeight]

Default is *0*.

[property:Number valueSize]

[property:Number referenceCount]

Default is *0*.

[property:Number useCount]

Default is *0*.


[method:null accumulate]( [param:Number accuIndex], [param:Number weight] )

Accumulate data in [page:PropertyMixer.buffer buffer][accuIndex] 'incoming' region into 'accu[i]'.
If weight is *0* this does nothing.

[method:null apply]( [param:Number accuIndex] )

Apply the state of [page:PropertyMixer.buffer buffer] 'accu[i]' to the binding when accus differ.

[method:null saveOriginalState]( )

Remember the state of the bound property and copy it to both accus.

[method:null restoreOriginalState]( )

Apply the state previously taken via 'saveOriginalState' to the binding.


[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]